Jianfeng Xiang
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AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections
Yue Wu, Sicheng Xu, Jianfeng Xiang, Fangyun Wei, Qifeng Chen, Jiaolong Yang, Xin Tong
SIGGRAPH Asia 2023
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with facial expression control and still has challenges in generating high-quality results. Towards applicable video avatars, we present an animatable 3D-aware GAN that generates portrait images with controllable facial expression, head pose, and shoulder movements. For this new task, we base our method on the generative radiance manifold representation and equip it with learnable facial and head-shoulder deformations. A dual-camera rendering and adversarial learning scheme is proposed to improve the quality of the generated faces, which is critical for portrait images. A pose deformation processing network is developed to generate plausible deformations for challenging regions such as long hair. Experiments show that our method, trained on unstructured 2D images, can generate diverse and high-quality 3D portraits with desired control over different properties.
3D-aware Image Generation using 2D Diffusion Models
Jianfeng Xiang, Jiaolong Yang, Binbin Huang, Xin Tong
2023 International Conference on Computer Vision, ICCV 2023
In this paper, we introduce a novel 3D-aware image generation method that leverages 2D diffusion models. We formulate the 3D-aware image generation task as multiview 2D image set generation, and further to a sequential unconditional–conditional multiview image generation process. This allows us to utilize 2D diffusion models to boost the generative modeling power of the method. Additionally, we incorporate depth information from monocular depth estimators to construct the training data for the conditional diffusion model using only still images. We train our method on a large-scale dataset, i.e., ImageNet, which is not addressed by previous methods. It produces high-quality images that significantly outperform prior methods. Furthermore, our approach showcases its capability to generate instances with large view angles, even though the training images are diverse and unaligned, gathered from “in-the-wild” real-world environments.
GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance Manifolds
Jianfeng Xiang, Jiaolong Yang, Yu Deng, Xin Tong
2023 International Conference on Computer Vision, ICCV 2023
Recent works have shown that 3D-aware GANs trained on unstructured single image collections can generate multiview images of novel instances. The key underpinnings to achieve this are a 3D radiance field generator and a volume rendering process. However, existing methods either cannot generate high-resolution images (e.g., up to 256X256) due to the high computation cost of neural volume rendering, or rely on 2D CNNs for image-space upsampling which jeopardizes the 3D consistency across different views. This paper proposes a novel 3D-aware GAN that can generate high resolution images (up to 1024X1024) while keeping strict 3D consistency as in volume rendering. Our motivation is to achieve super-resolution directly in the 3D space to preserve 3D consistency. We avoid the otherwise prohibitively-expensive computation cost by applying 2D convolutions on a set of 2D radiance manifolds defined in the recent generative radiance manifold (GRAM) approach, and apply dedicated loss functions for effective GAN training at high resolution. Experiments on FFHQ and AFHQv2 datasets show that our method can produce high-quality 3D-consistent results that significantly outperform existing methods.
GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation
Yu Deng, Jiaolong Yang, Jianfeng Xiang, Xin Tong
2022 IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2022, Oral Presentation
3D-aware image generative modeling aims to generate 3D-consistent images with explicitly controllable camera poses. Recent works have shown promising results by training neural radiance field (NeRF) generators on unstructured 2D image collections, but they still can not generate highly-realistic images with fine details. A critical reason is that the high memory and computation cost of volumetric representation learning greatly restricts the number of point samples for radiance integration during training. Deficient point sampling not only limits the expressive power of the generator to handle high-frequency details but also impedes effective GAN training due to the noise caused by unstable Monte Carlo sampling. We propose a novel approach that regulates point sampling and radiance field learning on 2D manifolds, embodied as a set of implicit surfaces in the 3D volume learned with GAN training. For each viewing ray, we calculate the ray-surface intersections and accumulate their radiance predicted by the network. We show that by training and rendering such radiance manifolds, our generator can produce high quality images with realistic fine details and strong visual 3D consistency.